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Sunday, August 8 2010

Gelatineous Cube - Speed Painting for MountyHall

Third of the serie about Monsters of MountyHall. This one is the favorite dessert of the Troll who hunts in the Hall. As the game is not serious at all, how this image could be serious itself? I had to put a face on the jelly cube, and SpongeBob SquarePants was definitely the right choice.

Cube_Gelatineux-09.png
Please click to view at full size

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Thursday, August 5 2010

Raquettou - Speed Painting for MountyHall

Second of the serie about Monsters of MountyHall. This one wanders the Hall, collects and then eats all the gold coins abandoned by the trolls adventurers.
He is cunning and dreadful when needed. These monsters are somehow inspired by the Beagle Brats from Disney, hence the colorful tribute and the famous 176-671 prisoner number!

Racketou-10.pngPlease click to view at full size

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Tuesday, August 3 2010

Necromancer - Speed Painting for MountyHall

MountyHall is a web based RPG, where people play trolls who wander in the subterranean caves, hunting monsters in order to eat them or to plunder their treasures. A quite funny and absolutely not serious game.

As I would like to improve my digital painting pseudo-skills, I decided to give an hand and to provide images for some monsters that don't have any at all. Here comes the Necromancer!

Necromant-07.pngPlease click to view at full size

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Friday, July 23 2010

Melusine - Female spirit of fresh waters

According to Wikipedia, Melusine is a figure of European legends and folklore, a feminine spirit of fresh waters in sacred springs and rivers.

Melusine-13.pngPlease click to view at full size

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Sunday, July 18 2010

Abandoned WIP: Elder Thing (Cthulhu Mythos)

A tribute to Howard Philip Lovecraft (that I always found fascinating, even though I was never was fond of his style), here is the WIP of an Elder Thing, featuring in his novel titled The Dreams in the Witch-House.

Last image:

ChoseTresAncienne-WIP-008-testpose-render.png

Update: some 4 years later, I found back a blend file that survived. Nothing fancy, not even finished, but I'm pleased to attach it to this blog post. It is under Blender Artistic Licence, and I hope that you may come up with interesting things thanks to this model! ;-)

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Saturday, July 17 2010

Vector Blur usage with Blender

Vector Blur is an interesting solution to go beyond the limitations of regular Motion Blur. It relies on the Composite Nodes Editor to perform. But even if the Nodes Editor could look intimidating at first glance, it's in fact very easy to set up. This short tutorial will go through the basics steps for enhancing your renders (both stills and animations) with good looking motion blur.

Thanks to Vector Blur, the red sphere stays in focus almost all time, but the background gets blurred because of the camera movement.

For Blender: 2.50 Alpha 2 and better

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Friday, July 16 2010

Your first simple animation, step by step

Making animations can sound very intimidating, but it is often easy, even for beginers to make their very first animation without great harassment. This tutorial is there to show you how to do it.

For Blender: 2.50 Alpha 2 and better

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Saturday, July 10 2010

Ambient Occlusion and Indirect Lighting


Global illumination is a very popular method for lighting three dimensional scenes. Unfortunately, most of the methods are very slow and requires lots of ressources. Ambient Occlusion is a method for simulating global illumination, while keeping a respectable ratio between results and computing times.

02-ao-el-4passes.jpg

For Blender: 2.50 Alpha 2 and better

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Thursday, July 8 2010

Using texture and material stencils

Stencil is one of the most useful tip when you want to control finely the way the shader changes from one texture to another, on the same object, and with the use of a single material index.

stack-02.png
And thanks to the Nodes editor, it is also possible to use stencils with materials, for ever more complex materials and textures setups, that may rely on stencil themselves!.


nodes-01.png

For Blender: 2.50Alpha 2 and better

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Wednesday, July 7 2010

Configuring Gimp for pen tablets (like Wacom's Bamboo Fun)

Hopefully, you now have a working tablet. It is time for you to configure your favorite painting software so that you may work with both the pen and the software, the most efficient way that you see fit. This short article is about configuring Gimp in order to achieve a comfortable setup that will ease your painting workflow.

Screenshot-07.pngImage courtesy of David Revoy, for Sintel Open Movie (Durian Project)

For Gimp: 2.6.8 or better

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Sunday, June 27 2010

Indirect lighting test with Blender 2.50 Alpha 2


Indirect Lighting with Blender. You would need Blender 2.50 Alpha 2 or better in order to reproduce such results.

rendu-12.jpgPlease click to view at full size
free art licence

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Monday, June 21 2010

Soft shadows and Area lights

Blender is able to produce soft shadows from any of its main lamps, quite easily. But we would still have to deal with the main usage for area lights (in order to answer to a very frequently asked question by many beginners), that is achieving shadows with soft borders, useful for simulating the lighting of a supermarket, a computer screen or a cloudy outdoor.

This article shows the usage of soft shadows, and then of the Area ligths whose settings are sometimes difficult to master.

For Blender: 2.50 Alpha 2 or better

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Monday, June 14 2010

Transparent objects and Blender

Transparency and light refraction within a transparent material are key parameters in order to get a realistic rendering of a material like solid glass. This tutorial doesn't help with getting caustic spots, which is beyond the reach of the actual version of Blender without using an external renderer like Yafaray or Luxrender.

For Blender: 2.50 Alpha 2 or better

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Sunday, June 13 2010

Reflections, Gloss and Fresnel effects

In the past, Blender used EnvMaps (environmental maps) in order to simulate the reflectiveness of objects. But this way was quite difficult, needing the use of Empties (null objects) and layers when a simple reflecting plane was needed. Fortunately, including Raytracing into the renderer eased the whole process and helped to achieve a greater realism.


Fresnel effect demonstration - pay attention to the ground reflections

For Blender: 2.50 Alpha 2 or better

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Saturday, June 12 2010

Making a rain (or snow) effect

Simulating rain for still images or for animation is a frequent topic from beginners. This tutorial will try to show a simple way for getting good looking results, while using very basic materials and modeled geometries.


Simulate rain using particles, proof of concept

Simulate falling snowflakes using particles, proof of concept

For Blender: 2.50 Alpha 2 or better

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Wednesday, June 9 2010

Material indices

This short tutorial aims at showing you how to give many different materials to the same mesh.

Obviously, even if for the sake of simplicity, we use in this tutorial only materials with plain diffuse colors, the materials can be textured or combined through the Material nodes as per the needs of the artist.

Using these techniques, you can virtually assign one different material per mesh face during the shading process, and do smart faces selections during the modeling process.

Click to view at full size.

For Blender: 2.50 Alpha 2 or better

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Friday, June 4 2010

Kharr Trollarfeld

Well, yet another 2D drawing. More a portrait, this time, but somehow a character concept anyway. Let me introduce you to Kharr Trollarfeld, a freaky, but classy, vampire-troll. Any likelyness to any living, non living, or undead people is purely intended.

06-Final.jpg

Please click to view at full size

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Sunday, May 30 2010

Trolless - Guardian of the... huh... Quiche!

There was a long time I wanted to buy a decent graphic tablet. After having a mediocre experience with a Trust 1200 Wireless (aiptek driver) tablet I decided to give a go to the renowned Wacom Bamboo Fun & Touch. I had to recompile the module (same in french here) before using it on my Ubuntu 10.04 LTS Lucid Lynx, but it was almost painless.

06-Final-02.jpg

Please click to view at full size

I'm also a lucky friend of David Revoy, and he made me a gift: his DVD training Chaos & Evolutions, released by the Blender Foundation. I really enjoyed the video tutorials, because they cover everything I'm lacking. Since my childhood, I always made a lot of drawings, mainly drafts without techniques at all, and I never managed to get to the color stage. By playing this DVD, it was almost compulsatory that I'd try again.''


Please click to discover the content and buy the DVD from the Blender Foundation

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Saturday, May 22 2010

Blender 2.49 Scripting by Michel Anders

A new book about Blender has been released by Packt Publishing. Now it is time for the scripting with your favorite 3D app to be unveiled. The cover proposes the reader to "Extend the power and flexibility of Blender with the help of Python: a high-level, easy-to-learn scripting language. Let's see what is inside.

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Tuesday, December 1 2009

Blender 3D Incredible Machines, by Allan Brito

Allan Brito, author of the famous weblog Blender 3D Architect and of the Blender 3D Architecture, Buildings, and Scenery book did it again: he recently published a new book at Packt Publishing.

His new book is titled Blender 3D 2.49 Incredible Machines. I should receive it soon, and I would be pleased to review it on this blog for your very pleasure. Before it happens, you can check the full table of content or the attached sample chapter, courtesy of the publisher.

- page 1 of 2

Générateur de miniatures